(Tutorial) Java Shmup Tutorial
Java Shmup Tutorial:
For software developers who’ve never written a game before, just figuring out how to organize the code is a common first hurdle. Or at least it was for me. I was fortunate enough to be able to study the Alien Flux code from Puppygames, something that turned out to be very helpful. Years of multi-threaded, distributed service architectures had tainted me.
nicolas_bol has written up a very nice tutorial on his own, similar experience. He’s used X-Out’s Prototype code as a starting point, and has written about what it takes to get a project started in Java and LWJGL (the same OpenGL binding I use). Good stuff.
Courtesy : the2bears.com
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