(Documentation) Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices
Documentation : Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices
Description:
This document discusses creating a
basic Sudoku game to demonstrate the design and implementation of a Flash Lite
application with dynamic layout control for multiple screen resolutions and
input methods (key, touch, and key & touch). The Sudoku game design use
case introduced in the Design
and User Experience Library and the Flash
Lite Sudokumaster Example are closely related to this document.
Sudokumaster
- Designing a Flash Lite Game for Keypad and Touch Devices
This document discusses creating a basic Sudoku game to demonstrate the design
and implementation of a Flash Lite application with dynamic layout control for
multiple screen resolutions and input methods (key, touch, and key & touch).
The Sudoku game design use case introduced in the Design and User Experience
Library and the Flash Lite Sudokumaster Example are closely related to this
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